June 23, 2026 · Pinpanicaille
- A stranger gave me a tip: feed your project to a capable AI and tell it to attack your assumptions, not flatter them. So we did.
- The uncomfortable finding: our 'deterministic firewall' guards the game-state numbers, not the story text, so the prose can still fib for a turn.
- Nothing here is fatal. Two fixes plus our existing test-harness and actor-model plans just moved to the top of the roadmap.
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June 21, 2026 · Pinpanicaille
- We ran a full quality pass on the save and universe system, so here's a tour of how the thing actually works.
- Your universe is plain text you can read and version, the database is just a throwaway cache, and each save is one self-contained, shareable file.
- The QC caught a sneaky rewind bug, we fixed it, and we added a test so it can never sneak back.
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June 20, 2026 · Pinpanicaille
- Axiom's memory got a serious rework, inspired by an open-source project called Hindsight.
- NPCs can now keep facts, form opinions that shift over time, and hold a living profile of who they are.
- It's all optional, and the offline mode that never touches an AI still works exactly like before.
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June 20, 2026 · Pinpanicaille
- We finally have a real place to talk about the project, not just a dry changelog.
- Expect deep dives, the thinking behind the big changes, and the messes we walk into.
- There's an RSS feed too, so you can follow along without ever opening the site.
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