Roadmap & dev updates

Where Axiom is going, and what just changed.

The roadmap below is the live plan — what we're building next, the bigger bets, and what recently shipped. Under it, a dev log of what changed each month. It all rebuilds automatically from landing/content/*.toml on every push.

Engine v0.2.0 Last updated 2026-07-05 (cdad0ff)

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Roadmap

The plan, in three tiers.

Next up is what we're actively working toward; far away is the bigger bets; recently done is what was on this list and now ships. Nothing here is a promise of a date — it's direction.

Far away

Bigger bets, further out.

  • Web UI for the enginePlay Axiom from the browser, on top of the headless engine.
  • Free plugin storeSearch & install plugins. Curated by us at first, then the community if it grows.
  • Auto plugin creatorLet your AI build a plugin for you from plain instructions.
  • Decentralized multiplayer · SHNOur own serverless P2P protocol: as long as the source exists, multiplayer always works. (Local shared-instance play already works today.)
  • Our own database · sQriptReplace SQL with a purpose-built database language & format. Under design.

Recently done

Shipped — was on the roadmap, now live.

  • Save & universe system QCEnd-to-end quality pass on Universe-as-Code, separate saves and packaging; fixed a rewind bug and locked the save format against schema drift. (2026-06)
  • Evolving NPC memory (beliefs & mental models)Living-memory mode distils play into facts, evolving beliefs, and curated per-character profiles. (2026-06)
  • Smarter lore retrievalSemantic (meaning-based) Lore Book search with link expansion, not just keyword matching. (2026-06)
  • Built-in self-diagnosticA copy-paste health report from the app (Help → Diagnostic) and the CLI. (2026-06)
  • Public site & documentationThis landing page plus the English/French engine docs, served on GitHub Pages. (2026-06)

Dev log

What changed, month by month.

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