What we're actively working toward.
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Arbitrator reliability (story matches state)Right now the deterministic firewall validates the game-state changes, not the prose around them, so the story can drift from the numbers. We're closing that gap: structured AI output, value bounds and legal moves, plus an optional resolve-then-narrate pass.
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Cost controls & budget presetsMake every extra AI call toggleable, grouped under simple Thrifty / Balanced / Faithful presets, so you decide how much you spend per turn.
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Rework the time systemFix the confusion between the turn-based system and in-game time. This is the source of the “causal time” rough edges today.
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Plugin systemModify Axiom yourself. Add your own features and rules cleanly.
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NPC actor modelPer-NPC memory already shipped (beliefs & profiles); next we give NPCs a proper actor architecture so they act on their own, off-screen.
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Test-system reworkPlus a plugin-test feature, so new tests are trivial to add.
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Rework the main-chat UIThe interface around the main chat feels weird right now. We're redesigning that area specifically.
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UI / UX redesignA broader pass over the whole desktop experience.
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Jailbreak toolkitA jailbreak library, auto-testing of which ones work, and bring-your-own jailbreaks.
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Keep the library docs freshRegular updates to the Python engine documentation.